In a way, all games are broken. In order to create gameplay, a designer has to set up parameters that may not necessarily make sense in order to create a playground in which gamers can get satisfying gameplay. It’s the way that obstacles and their solutions are created in games.
Super Mario Brothers is ‘broken’ by its control limitations: jump, run, run faster, sometimes fireball. But we don’t consider this game broken, we consider it one of the best games of all time. Why? Because the designers broke it in a way that created great gameplay. And it helps that it takes place in a fantastical place like the Mushroom Kingdom. The further designers get from reality, the easier it is to ‘break’ games in an acceptable way.
The Resident Evil franchise, however, is broken, both from a control standpoint and character motion standpoint. And that’s not good. At least not for me.
First, the control choices. I bought the Gamecube remake of the original Resident Evil, pretty pumped that I was finally getting a chance to play the game that started a genre. I was new to the world of actual voice acting and motion-capture and was really excited by the intro. It’s creepy, intriguing and cinematic, hinting at so much. So far so good.
But once the characters stopped talking, and I finally got to play… I was immediately disappointed and angry. The Gamecube version has three different controller setups, all very different and all equally useless. Why? That damned fixed camera. I understand that survival horror relies on a feeling of claustrophobia and an inability to respond quickly due to surprise. Well, putting the camera up in the corner a room in the mansion and having the scene change at unspecified points, certainly enables the latter. When the point of view changes unexpectedly as you move, what constitutes ‘forward’ also changes. So suddenly, through no intention of your own, Jill Valentine is running into a wall, looking super stupid. Ridiculous. How are you supposed to ‘survive’ if you can’t even properly make your intentions known to the game through the controller without playing everything twice? The first zombie encounter in RE was embarrassing for me. I had no idea what to do. No survival. All sense of realism that the (then) excellent graphics had engendered came crashing down. The game quickly became a chore, not a game, even after I got used to the control scheme. Who needs that? It’s a game!
Next point. I think they remade a couple of the other early REs for Gamecube, but I skipped them. Then came Resident Evil 4. Somehow, against all my instincts (and helped along by the dearth of good titles for Gamecube) I bought it.
No fixed camera! Big improvement right? Absolutely. But RE4 revealed another big problem for the franchise (for me): speed of character. In RE4, you play as Leon, an athletic, young male character. But all you can do is either walk very slowly, or run less slowly. The original RE has this issue as well, but inn RE4, we’re not trapped in a mansion anymore. The zombies are pretty fast with better AI. That’s nice too. But why am I stuck controlling a cripple? It’s like Leon is a fat man with bad knees and ankles. It’s distracting in and of itself, because it’s so unnatural. So what happens with slow, crippled Leon? You can’t get away from the crowds of zombies to snipe…. which is what I’d do if I actually found myself in that situation. Not happening here. Slowpoke Leon just gets you swarmed under. I understand that the game would be too easy for most people, but what the heck is wrong with easy? I like easy. I’m a champion of easy. At least give me a chance to actually experience the story! But no, RE is broken. And it just bothers me. Why can’t I run? Why? It’s a break from reality (like in Super Mario Brothers), but a bad one, because the game is trying to be as realistic as possible. So crippled Leon really sticks out to me. And I just can’t get past it from a story-telling perspective.
Perhaps it’s just the genre. It probably is. I’ll just refrain from playing survival horror games anymore. (Or perhaps ZombiU is more my speed. I’ll just need a WiiU to find out. (Somebody help me out with that!)
I know that games have to break reality to be games. They have to. There has to be constraints and parameters to play the game out against. But sometimes, the choices that are made are too distracting for me to get satisfying gaming out of it. Resident Evil is that in spades.